“To come to terms with who you became” |Deus Ex: Mankind Divated
Hi all. Firstly, I disappeared because there were no ideas, but as you see, I’m here. Secondly, I am alive, everything is ok with me. And thirdly, yes, this is a review of DX: MD (Deus Ex: Mankind Divateded). We will criticize her, praise, tell me why she could be different and for what reason, we did not see the third part. Of course, they will Spoilers.
Grab neuroposine, brew tea, coffee, or what can you drink by law there, put on super -technical glasses and went.
II part |Plot and nonlinearity
About the plot I will literally say a few words here, for I have already made a separate article about this. If in a nutshell, the plot was the foundation for the new part, but unfortunately, some lines leading to the next part are now looking unfinished. Events themselves are good. There is some kind of intrigue, especially with the theme of the Jensen clone, which I also sorted out, but she collapses if you do not know the ENT of the Universe. Well, to be honest, the plot is felt again like the foundation. Not bad, I will not deny this.
Hmm … I did not give this aspect so little, when taking into account 2 whole articles … But it’s not too late to talk about non -linearity!
I’ll start with this mechanics itself: we have a prague in which the actions of various quests are held, except for the final quests, a quest in a complex in the Swiss Alps, and a quest with the capture of a hand and training in Dubai, but not the essence. In total, Adam will have 3 visits to Prague. The first visit takes place at the beginning of the game, the second after capturing the hand and the third after visiting the complex in the Alps. And almost all quests are built on this system.
As an example, take a quest associated with Dr. Vaclav Color. We meet with him to discuss our augmentations and fix them. In the process of repairing, we learn what is needed, the so -called calibrator, so that you can use augmentation in all. You can either talk with Otar Botchkovelli, who has a device in the safe, or sneak up there. In the first case, you will have to him, or rather, you will need to bang or convince Luis Galois, during the assignment in the city of Golemov, and then complete another task. If you do not fulfill one of these tasks, or fail them, then, Dr. Colller will die, on the third visit to the city.
But remember how I said about the fact that almost all quests are being built on this? And it is, there are quests that affect the ending. For example, mission to choose from: robbery or meeting with a terrorist. In the first case, you get the orchid deactivator either for Jim Miller or for delegates, in the second case, and if Alison is successfully convinced, we will get a bomb deactivator.
However, there are 2 nuances: the consequences of the past game and the impact on the plot. I’ll start with the first. You will say that it is impossible to save from the platforms of the previous generation and I could accept this … if not for the witcher. In the Witcher 3rd, there is a separate moment where we talk about our elections. Read more about this problem and some others, I talked in this article. And the influence on the plot is almost no, but on the gameplay, how. Take another example. After the death of the hand, you can get into his secret room, using the key card, and there you can find the evidence of the hand. It does not affect the plot in any way, except for several dialogs, but on the gameplay, it hides the code into the room with delegates.
If you summarize, then variability more affects the gameplay than the plot, and also a little dismantled the variability mechanics.
Fuh … It seems to be finished. And now … to gameplay.
III part |Gameplay
The main idea
All quests, missions and other things have one Hustles Casino review single formula: a worked out location + a simple goal. Search the house, take it, find it and so on. As I said earlier, the plot affects the gameplay. The authors went so far in MD that the gameplay affects the plot. In the final mission, if you stay on the way to the delegates and Marchenko for several minutes, then the former will be poisoned, and the second will almost explode the building. But, you can wrap everything in your direction. As an example, in the room with delegates there is a secret door immediately to Marchenko and vice versa. This can help, for example, in a high -speed race. By the way, sg, when a review to the speedes Deus ex? We are waiting!
But we return to the skeleton of the game and how ingenious it is. This one formula does not bother. The game has a bunch of combinations of the level. As an example, to penetrate the “base” of the KPA, you can several ways. You can either get the key card, or fulfill the request of Luis Galois, or find Dushan and find out the password for the elevator for this very territory. If you try to formulate an idea, you get something like that:
You have a location and a goal, and then do it as you want
Approximate description of the idea
Weapons and shooting
Let’s start with the fact that as a dynamic and loud shooter, the game is not very. But “dynamic and loud”, does not mean “bad shooter”. Yes, the game implies an active gameplay, but not only that shooting is bad, but also during the commandant’s hour, to make noise AT ALL You can’t, if of course you want to survive. Therefore, it is better to use non -libertine. Why? Because, for example, there is no muffler for a sniper rifle in principle, and trancles. The rifle itself is quiet. There is a muffler for a pistol, but the damage is greatly reduced, and a special shocker and quiet and cut off instantly … cool!
Of course, you can with the help of appropriate upgrades, but while you do it, the game is already coming to an end.
The weapons are standard. From an unusual, naturally shocker, tranquers. Rifle, which replaced the crossbow of HR and various mines, grenades and so on.
Augmentation
Everything is worse here, because some augmentations are too useful, for example, a remote hack, without which they had to look for a security computer, as well as to.A.WITH.AND., which allows you to win any dispute, as well as a super-vision, which, unlike DX1, is available from the very beginning and it does not highlight all interactive objects. Why is it so important? Because with the help of this augmentation, you immediately discover secret rooms, ventilation, and so on, what you had to look for. It is also very necessary to have a high jump or a jerk of ikara with you.
But the rest of the augmentations are more or less balanced, and the calibrator mechanics forces to choose between the styles of the game. For example, in the case of choosing a lethal “nano-clink”, then it is not necessary to take a “tesla”, and in the case of an open gameplay with a “titan”, optical camouflage is almost not needed and vice versa.
And I really guess why they did it, because by the end of the game I activated almost all the augmentations (by the way, do you want to see an article about the passage of DX: MD without pumping or only with augmentations, write in the comments, if necessary).
The “open” world
Prague architecture is mainly very distinguished against the backdrop of technological progress, which is madly combined with the main character, which is from the golden cyber-reissance, to a mechanical apartheid, where they are not put in anything. But what about the gameplay part of the world? Everything is also good, because I really want to explore the world, because there are many interesting quests and interesting places. The latter and even more and more acquaintance of the player with the world. You can even divide the quests into different visits a little.
In the first visit of Prague, I personally remembered the “personality cult” – a task that can be passed in a few interesting ways, the “gold ticket” – there is also a choice between two people and each has their own motivation, and also to deal with the Dragomir, not only directly and not only at the end of the quest and “samizdat” (if they are stupidly killed, lowercase to and bones) where you can penetrate the bank”Paliseid”, before his plot visit.
In the second visit of Prague, one can distinguish the detective mission “Reaper”, a slightly nostalgic and mysterious mission “01011000” and the stealth and often conventional mission “Family affairs”, which, albeit partially, reflects the essence of DX. More specifically, then we are given a location in which there are several ways to solve the problem. Well, from the third, all quests. Because there are only 2 quests, with the help of Samizdat and with the final part of the investigation in the case of the “Reaper”. Because of the police who can calmly shoot you, the gameplay is changing and impressive.
Devices and crafting
Crafts were added to the game. Craft various ammunition for augmentation, cellular batteries for the energy necessary for augmentation and injectors to improve health. In addition, you can create electronic master keys that are useful in hacking doors and computers. What can all this be obtained from? From various spare parts. In addition, the Min system was added to the game. To be precise, you can create the basis for the min, connect it to any grenade and get a mine with the effect of this very grenade. They have not forgotten about weapons, it can also be improved about the help of spare parts. But there is also a minus, because electronic master keys are partially replaced by hacking high -level computers and panels.
Locations
It is important that the open world is Prague, and locations are the city of Golems, London and G.A.P.M. To their gameplay part, there are no questions. Everything is on top. The visual part is also at the level. Golemov city is really a ghetto. When the hero in rich acronym with black-gold implants passes around people who are not just food, the most necessary medicine-neuroposine, they do not have. This atmosphere of dirt and hopelessness presses you, especially if you played in DX: HR. And they reveal games of the world, wonderful.
I remember at the beginning of the level I met a dead NPS and email. The secretary noticed next to him, and there he wrote a letter to his mother. And it seems that they say sadness because of this, but in fact, he wrote there that the absence of neurosene, causes the wildest pain and to drown it out, he had to use the Neon drug. I think, on the first line, you understood what it had brought him.
Or another story, how the couple wanted to have a child, but having got into the “Utule” complex, they realized that it is very dangerous there and either have an abortion or give birth to a child, and then they would take it away from you. Literally. And this is all, very sad and again, this presses its atmosphere. But unfortunately, this cannot be said about London. By the way about London, where the final mission occurs: this final mission, one might say, is a test for your abilities. And the battle with Marchenko is completely a huge platform to neutralize the boss.
If you think that it cannot be more ingenious, then you are mistaken, because partially the plot is revealed and through the study of locations.
IV part |Why, she failed?
It would seem that everything is simple: a good immersion-sym, which has not sold very well, but dx: HR can argue, t. To. The latter was more complicated than MD. So why did the game fail? Well, I’ll start with the fact that at least 2-3 million., The game sold. With a stretch of 4 million., for total sales are 12 million., Where were: DX: HR along with Director’s Cut and DX: MD combined. Given the financial success of HR and the approximate sales of HRDC, then less than 5 million. You can believe. But why so? And the correct answer is due to marketing. The trailer showed epic moments, Epic, Adam carries everyone, explosions and so on.
Yes, the trailer is beautiful, but it does not reflect the essence of MD. Because of this, people who love such shooters, starting to play the game, are sure, threw it not halfway, and fans of immersive-symov, thought that they ruined the series, you could not play and yes, they didn’t play, but they were deceived either. It looks like a situation with Watch Dogs, only if the deception went to at least some benefit, then the deception did not help the game at all.
And guess why the third part was canceled? Right! Because the publisher thought that this series was outdated and it is necessary to send it to the stage of frost. Just a genius.
V part |Results
Well … here is the results. And I will say that the assessment may not be so fair, for I love this game. I have it along with AC1-3 and other favorite games. This game, by the way, was supposed to be different, for Adam wanted to kill in Panhee, but, a quote: “Creating a cult character is not so easy, and many remembered Jensen and liked it”. But we will not pull.
That’s all! If you think about it, then to describe the whole game, then at least 2-3 articles will be required. If I made a mistake, did not finish and so on, I will be glad to hear criticism. You can leave your assessment below and you can calculate how many times in the review the word “brilliant” was said. Good luck, I went.
